PUBG Testing Ping-Based Matchmaking, Reporting Improvements, Bug Fixes, & More
The world of PlayerUnknown’s Battlegrounds (PUBG) continues to churn out updates to make the game better and better with each tweak. Now that the game is officially out of Early Access on PC, while still testing on the Xbox One platform, it’s time for the crew behind the epic battle royale title to get serious about the changes needed to make the game more enjoyable.
Their latest goals to tackle includes the usual bug fixes and their continued efforts to prevent in-game cheating, but those experiencing frustration with matchmaking have something to look forward to. The crew is working hard on testing ping-based matchmaking to make the start of every match more efficient. Here’s what Bluehole had to say via their latest Steam update:
Unlike the method considered earlier, we are going to divide the matching pool depending on ping. This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week. Specific dates will be shared when ready.”
Optimization is also the name of the game, while more testing continues to be done on how to make the title overall more stable. Once the test build proves to be successful, then the changes will make their way over onto the game itself on the live general servers.
For the rest of the latest patch:
- Replaced some fences in Miramar to unbreakable fences or walls in order to optimize the client.
- When the player is riding in the airplane, they will no longer be able to see the inside of the airplane. This is to improve the early game client and server performance
- Other players will be visible once they jump out of the airplane
- When riding the airplane, you can check the number of remaining passengers via the new UI element at the bottom left of the screen
- When reporting someone through the replay system, we now receive a 1 minute replay file centered on the point of your report
- It is impossible to report through a replay file which has been created longer than a week ago
- It is impossible to report the same player multiple times in the same replay file
- Fixed the issue where the player would die from falling when vaulting and climbing
- Fixed the issue where after reconnecting to the game, the player would get a glitched view when using ADS on their weapon
- Fixed the issue where the player didn’t receive any damage after entering a vehicle from a prone position and then exiting while the vehicle was moving
- Fixed the issue where after entering the vehicle (passenger seat) from prone position and using heal/boost items, the player was shown using the items in prone position instead of sitting down
- Made changes to prevent the reduced heal/boost time cheat
What do you think about the progress made so far in PUBG? What changes do you hope for in the future? Sound off with your thoughts in the comment section below, and don’t forget to check out DFTG on Twitter for gaming and entertainment news live 24/7!
Matt Ruppert703 Posts
Navy Veteran with a penchant for the FPS genre, Chewy has all aspects of the gaming community covered. Don't expect to see him on a console any time soon, however - though he has experience in all platforms, the PC Master Race has a firm hold on him.