PUBG’s Third Map Testing Begins This Week, Full Patch Notes Regarding ‘Sanhok’ Changes
While the Xbox One version of the popular battle royale title continues to maneuver its way through development out of the Preview Program, the Steam’s fully developed version is ready for its third map. Previously called “Codenamed: Savage,” the new map is back and better than ever – and with its new name: Sanhok.
If you missed out on the first two rounds of testing, you’re in luck! Round three is beginning shortly and no key is required, all you need is a copy of PUBG. To play, simply locate the “Experimental Server” seen in your Steam library and wait for the loading times, which are notated below:
ANHOK TESTING WINDOW
- OPENS: May 10, 7pm PDT / May 11, 4am CEST / May 11, 11am KST
- CLOSES: May 14, 4am PDT / May 14, 1pm CEST / May 14, 8pm KST
AVAILABLE QUEUES
- Both TPP and FPP are available in all queues
- NA, EU, AS : Solo/Duo/Squad
As for what’s new with the third, and final, test – check out the full patch notes below, courtesy of Bluehole Inc:
- We’ve applied the same weapon balance and item spawn changes from the current PUBG live servers (see patch notes #12)
- We’ve adjusted item spawn balance for Sanhok specifically:
- Increased the overall item spawn amount
- Adjusted the AR spawn balance in the world
- Increased total amount of AR
- Slightly decreased spawn ratio for M416, but the total amount spawned will remain similar to before
- Increased spawn ratio for M16A4, AKM
- Increased total amount of AR
- Before boarding the plane, you can now throw apples (found in your inventory)
- Changed Redzone rules
- Generally, redzones will no longer appear inside the safe zone (white circle). There are some exceptions when the blue circle is too close to the white circle.
- With this change, it becomes a bit more risky to play outside of the safe zone.
- Generally, redzones will no longer appear inside the safe zone (white circle). There are some exceptions when the blue circle is too close to the white circle.
- Added extra design variants for the Aquarail
- Added spawn points for Aquarails and Motorbikes near the cave area
- Cave
- Tambang
- Lakawi
- Na Kham
General area improvements to playstyle and graphics
- Blood effects should now appear as intended
- Certain FPS drop issues and sound issues have been resolved
- Fixed an issue causing the “aim punch” effect to be too noticeable.
- Certain invisible objects in buildings have been removed
- The minimap now shows areas 200 meters away (instead of 100m)
- Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn’t get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still)
- When using the Death Cam, sometimes players disappear or weapons become invisible.
- Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
- Sometimes other players appear as zombies.
- Sometimes the bluezone indicator on the minimap gets temporarily out of sync.
Matt Ruppert715 Posts
Navy Veteran with a penchant for the FPS genre, Chewy has all aspects of the gaming community covered. Don't expect to see him on a console any time soon, however - though he has experience in all platforms, the PC Master Race has a firm hold on him.