Phasmophobia Dev Discusses The Future Of The Game
2020 has been the year of unlikely games becoming the most popular. In a time of battle royales and other shooters, the likes of Fall Guys and Among Us have risen to the top. However, another title to see a massive amount of success is the recently released Phasmophobia, and thanks to the popularity, the dev will now be switching up some future plans.
During a recent interview with IGN, Kinetic Games, which is made up of one developer by the name of Dknighter, talked about the surprise success of ghost hunting adventure Phasmophobia and what that means for the future. “I was originally planning the Early Access to be short, where I just add a few more maps, ghost types and equipment,” Dknighter said. “However, due to the game’s popularity, everyone’s expectations are increased so I am going to have to reconsider my plans for the game’s future.”
While the Phasmophobia dev doesn’t provide specifics about future plans, they do note that the Early Access period will last for longer than initially intended. It would appear, however, that a major focus for them is ensuring the current game is as bug-free as possible before adding new goodies for players to enjoy. “These bug fixes would usually be sent out when they are ready but, due to me having to update a lot of the game’s code, a lot of new systems need testing, so the next update will be a big stability and bug fix update,” Dknighter said. “After these bugs are fixed the new content will likely get bundled together in big updates.”
Of course, any new update is possible to be played on the beta version of Phasmophobia, which all owners of the game can access through Steam. As for what is in the pipeline, that can be found on the public Trello board for the game, which shows the bugs that are being addressed, features being worked on, and more. There was even a PvP mode that was previously on the board that would have one player assume control of the ghost, but that has since been removed. Dknighter commented on this, saying: “Right now I have no plans to add another game mode, as it would turn the game into something completely different, and push the game away from what I want it to be. I want the game to remain 4 players vs. 1 AI, and balance the game, then add new features around that style of gameplay.”
Dknighter also notes that they were only expecting Phasmophobia to see a “maximum of 500 players on launch day,” but then dwindle down from there. That, of course, was not the case as the title has over 2 million sales with a player peak of over 112,000 in the month and a half since its release. Needless to say, not many people were expecting the ghost hunting fun to become so popular, including the developer.
Phasmophobia is currently available on PC via Steam. For added fun, it can also be played in VR. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:
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What say you, gamers? Are you surprised to see Phasmophobia become such a hit? What are you hoping to see added to the game in the future? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
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Eric Garrett2150 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.