Path Of Exile Dev Addresses Server Issues Following Controversy
The launch of the latest expansion for Path of Exile has essentially left a bad taste in players’ mouths. Ultimatum was released with what may be the worst server issues the game has ever experienced, but according to the devs, things are beginning to improve.
The developers at Grinding Gear Games recently took to Reddit to let players know that the Path of Exile servers may have somewhat stabilized following the recent debacle. In the post on the game’s subreddit, lead developer Chris Wilson outlined what happened to make the servers act like they did. Upon launch, queue times were crossing beyond the two-hour mark, which was the result of a “human error.”
After disabling migration, queue speed increased, but the server continued to dump players out on a regular basis. “This wasn’t good. At all,” Wilson said. “Aside from catastrophically ruining our launch day, it completely mystified us because we have been so careful with realm infrastructure changes.”
The server stability issues appear to be fixed 🤞 To our fellow devs, be careful with your database page sizes. Thanks to the entire community for their patience today. This was a rough one.
We hope you enjoy Ultimatum!
— Path of Exile (@pathofexile) April 17, 2021
“We will continue to work on this issue until the servers are working perfectly,” Wilson continued. “We know the Path of Exile realm can handle this much load, it’s just a matter of divining what subtle fuckery is causing the problem today.”
However, this wasn’t the only issue the Path of Exile devs had to deal with. The broader community was angered by the decision to allow certain streamers a way to bypass the queue. This came in the form of paid opportunities for content creators who were to play the game at launch for a few hours. “We had arranged to pay for two hours of streaming, and we ran right into a login queue that would take two hours to clear,” Wilson said.
“This was about as close as you could get to literally setting a big pile of money on fire. So we made the hasty decision to allow those streamers to bypass the queue. Most streamers did not ask for this, and should not be held to blame for what happened. We also allowed some other streamers who weren’t involved in the campaign to skip the queue too so that they weren’t on the back foot.”
Wilson admitted that this “was clearly a mistake” and claimed that they would not allow it to happen again in the future, but instead make sure the queue is functioning properly to begin with. The Path of Exile servers are not exactly working properly now, but here’s to hoping the devs are able to remedy that prior to the console launch of Ultimatum, which is set to happen on April 21st.
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What say you, gamers? Did you have a difficult time getting into Path of Exile: Ultimatum? What do you believe the devs should have done for the streamers who were paid to play the game upon launch? Should they have postponed the ad? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
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Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.