No Man’s Sky: Synthesis Update Arrives Tomorrow, Adds Several Changes
No Man’s Sky has been on the rise for some time, especially after its massive content update earlier this year. Luckily, that didn’t slow the developers at Hello Games down as they are now releasing another update that brings a plethora of changes and improvements to the experience, and it arrives tomorrow.
No Man’s Sky: Synthesis is the name of the new update arriving on November 28th. It brings with it a handful of requested features, improvements to the Terrain Manipulator, first person Exocraft, interactions being sped up, and so much more. One of the more interesting changes, and possibly the biggest, is the fact that the Personal Refiner is now part of the player’s Exosuit. Yes, you read that correctly.
The full patch notes for No Man’s Sky: Synthesis can be found on the game’s website right here. No Man’s Sky is currently available on PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:
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What say you, gamers? Are you excited for all of the changes that are coming to No Man’s Sky with the Synthesis update? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7! For a small amount of the quality of life improvements coming with the No Man’s Sky: Synthesis update, that can be found below:
- Creatures can now be mounted after feeding them creature pellets. Harvesting and/or milking creatures still requires specific bait.
- The stack size for creature pellets has been increased.
- Enabled the riding of blob-style creatures.
- Improved the riding animations for diplos and proto-Gek creatures.
- Added audio events to the dialog system to enrich the text experience.
- Allowed players to permanently accumulate teleport destinations outside of their home (ie furthest progress) galaxy. Teleport destinations are no longer removed when leaving other galaxies.
- In space combat, players who evade enemy fire for long enough will be able to activate the Pulse Drive and escape.
- When mission markers lead to a point inside a building, the marker is now placed on the door of the building until the player is inside.
- If players die in space outside of their ship, their inventory is no longer removed or damaged.
- Fixed an issue that caused NPC ships to land at landing pads where the player ship was being summoned.
- NPC ships may no longer land at the last unoccupied landing pad at a player base.
- The feedback received when shooting an object with an ineffective Multi-Tool mode (using the mining laser against armoured doors, for example) has been improved.
- Fixed an issue with mouse sensitivity when using ship free look, if the flight settings used Locked rather than Tethered controls.
- Made a number of improvements to the system of practising language with NPCS.
Eric Garrett2269 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.