Fallout 76 Revenge System Introduced, Plus Even More New Details
Fallout 76 was easily one of the most talked about games at this year’s E3 2018 conference, and even after the event has ended, there is still information about the game being disclosed by Bethesda. The fan-favorite publisher has already confirmed that the decision to create Fallout 76 came from what was left of a Fallout 4 multiplayer project, and the focus on interactions with other players certainly seems to be the key focus and “sell” for the new game. Now, Bethesda has provided more insight into their intentions for the Fallout 76 revenge system and other new features in the upcoming game.
Bethesda’s senior vice president of global marketing, Pete Hines, was recently interviewed by Variety. about the new Fallout game that focuses on playing with others. It seems that Hines believes many have had incorrect ideas about the game’s multiplayer aspects, saying “They think it’s straight up PVP. They think it’s running around and shooting folk or that you can’t play by yourself, or that nukes are going off every minute or that you can grief people. They are judging it based on other things that say ‘online’ or ‘post apocalyptic.’” While some players may play the game this way, that certainly isn’t Bethesda’s main intent for the game, as Hines states, “The whole theme of this game is that you emerge and the world is a blank canvas, it’s your job to rebuild the world and everything that means.”
While settlement-building is being touted as a major feature in the game, Hines does promise that players wanting to live a nomadic lifestyle in the game will also have the option of playing that way. We also learn in this interview that the game is not meant to be a fully traditional PVP game. Players will not lose progression if they die, and respawning does not necessarily have to be in the same location. When killed by another player, “You don’t get all your shit looted if they kill you,” Hines states regarding the Fallout 76 revenge system. “There is a revenge thing you can opt into and try to go head-to-head.” The vice president also claims that at any given time, a player is likely to only see dozens of other players on their map, rather than hundreds or thousands. It certainly sounds like Bethesda is trying to craft a new take on the online multiplayer world of gaming that feels a bit more tighter and succinct than MMOs, while still providing the Fallout world that Vault boys and girls have come to know and love.What do you guys think about the Fallout 76 revenge system? Let us know in the comments below!
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Cory Lara895 Posts
A royally radical and totally tubular 90s kid, Cory has a passion for all things nerdy, particularly gaming and nostalgia. While an accountant by day, he strives to be as creative and humorous as possible in his free time, be it here writing on Don't Feed the Gamers, or making dumb satirical posts on his Twitter, Youtube, Facebook and Instagram accounts.