Fallout 76: How Perk Cards Work (VIDEO)
QuakeCon 2018 has arrived with a thunderous roar, having provided players with plenty of action yesterday with glorious DOOM Eternal gameplay. They hype surrounding Bethesda at this moment is certainly real, especially for Fallout 76. That said, many fans have been wondering exactly how the Perks system will work in the upcoming online-only title.
Todd Howard and crew took to the QuakeCon stage to talk all things Fallout 76, which included the Perks system players will become very familiar with when playing the game. Before we jump into things, let’s take a look at the fantastic video that was shown during the panel:
One thing that rings true throughout the Fallout franchise is the ability to assume many roles. You must be able to adapt to your environment, and with one as harsh as this, the possibilities are seemingly endless. Fallout 76 will feature the same seven specials from previous entries, but within each special (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck), perks will be available to give your character an edge when dealing with others. As seen in the video above, these perks can be stacked on top of one another to create even stronger perks.
One special of particular interest is Charisma, mainly because of the online multiplayer setting of Fallout 76. If there are no NPCs to wheel and deal with, how would Charisma be of use? Well, as they highlighted during the panel, you’ll be able to share those Charisma perks with other players. This could certainly be used to a team’s advantage when the right perks are in place. They mentioned that there is a perk or two for those who wish to go it alone, but Charisma appears to be geared towards those with cooperation in mind.
Players will receive Perk card packs every two levels (0-10), each containing four random cards to add a bit of variety. After a player has reached level 10, the card packs will arrive every five levels. You even get a stick of gum that comes with a complimentary joke. The gum is actually useful, warding off hunger for a period of time.
It was also noted that the perk system is extremely flexible. Players will be able to swap out perks any time they wish, especially when the card packs pop up and something tantalizing is within them. You will also start off with one point in each special, which could either help or hinder when deciding which road to take. With hundreds of cards to choose from, it’s going to be really interesting to see what kind of builds player can come up with.
While there may be that many cards to choose from, the points cap off at 50. After that, players will still receive cards to choose from, but they’ll have to decide which perks to swap out in order to use them. Plus, mutations! Just like in real life, extended exposure to radiation can cause mutations, and you better believe there are some perks that play into that. Needless to say, fun times are ahead.
Fallout 76 is set to arrive on November 14th for PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:
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What say you, gamers? Ready to build the ultimate perk set in Fallout 76? Do you think the Charisma cards will push more people to play cooperatively? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
Eric Garrett2269 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.