Fallout 76 Won’t Have Traditional Pay-To-Win Microtransactions

A multiplayer bout in the irradiated wasteland awaits players of Fallout 76, and Bethesda has continuously presented the title as nothing short of an explosive good time. However, as with any online-focused experience, the fear of endless loot crates, pay-walls, and microtransactions has nonetheless manifested, especially with the current gaming landscape encouraging such profitable practices to exist.

Bethesda’s Pete Hines recently clarified Fallout 76 microtransactions with GameSpot, reconfirming they will not present any unfair pay-to-win scenarios for gamers. The title’s in-game Atom currency will indeed be purchasable with real money, but can also be earned through regular play. Hines expressed these riches are only available to buy cosmetic items, and suggests the game won’t be stingy with handing out such rewards.

We give you a sh*tload of Atoms just for playing the game. Folks that want to spend money on whatever the hell it is because they don’t have enough Atoms, they can, but it’s not, ‘I’m now better playing against other players because I spent money.’ It’s not pay-to-win. And it’s not loot crates.”

As for the post launch for Fallout 76, Hines also had a bit to say about DLC, revealing that extra content will be free of charge for all players. This 100% discount is a contrast to how previous Fallout games have run things, with most respective expansions having an appropriate price tag attached to them. Bethesda’s mentality with rolling out freebies is to give players the most bang for their buck, and paying for the party by implementing microtransactions.

To make sure folks understand–look there’s a line. There are people who have crossed it, but we’re going to stay on the right side of it in terms of the things you can spend money on and how this stuff works and what you’re getting for your $60, that you know, when they put out new content or features or whatever, I’m getting that stuff for free. That feels right.”

This approach to in-game purchases is not unlike titles such as Overwatch and Fortnite, each of these games achieving monster success while under this monetary method. Fallout 76 is clearly attempting to replicate a similar success and doing so without leaning too heavily on gamers’ wallets. Fallout 76 arrives for PC, PlayStation 4, and Xbox One on November 14th. The game’s extended open B.E.T.A. is currently live until November 1st.

What do you think? Are you happy that Fallout 76 won’t have progression-breaking microtransactions, or do you feel they’ll appear in some form eventually? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter and Facebook to be informed of the latest gaming and entertainment news 24 hours a day! For more of the latest headlines from DFTG, check out these next few news stories:

Eric Hall2712 Posts

Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.

Login

Welcome! Login in to your account

Remember me Lost your password?

Lost Password