Fallout 76 Receives 30 GB Patch For Final B.E.T.A. Sessions
The Fallout 76 Break-it-Early-Test-Application (B.E.T.A.) has been going as expected: Pretty well with some bugs added to the mix. One such issue even deleted the entire game from players’ machines, which prompted Bethesda to extend the testing phase on one of the days. That said, there is one final push in the beta, and the developer has implemented quite the hefty patch to address many concerns from fans.
Before the final two B.E.T.A. sessions for Fallout 76, Bethesda brought in a 30 GB patch to tackle some of the bugs that have been popping up, and we’re not talking about all of the critters roaming the wasteland. Stability improvements and balance changes have been introduced as well as many bug fixes. Check out everything that’s new below:
- Stability: The Fallout 76 game client and servers have received significant stability improvements.
- Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
Many mid and high-level enemies have received additional balance adjustments. Some notable changes include:
- Scorched: Health and Damage Resistance have been increased for mid- and high-level Scorched.
- Super Mutants: Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants.
- Melee Damage: Melee damage has been increased across many mid- and high-level enemies, particularly Mirelurks and Mirelurk Hunters.
C.A.M.P., WORKSHOPS, AND CRAFTING
- Crafting: Material requirements to craft Throwing Knives and Tomahawks have been increased. Additionally, Throwing Knives and Tomahawks can no longer be sold to vendors.
- Event Quests: The time required to restart a previously completed Event Quest has been increased from 45 minutes to 1 hour and 12 minutes.
ART AND GRAPHICS
- Enemies: Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”.
- Graphics: Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person.
- Graphics [Xbox]: Fixed an issue causing the game world to appear darker than intended on Xbox.
- Water: Water no longer flickers or flashes white in building interiors.
- Workbenches [PS4]: Item previews no longer exhibit visual issues while attempting to modify weapons at Workbenches.
- Workshops: Powered objects placed at Workshops will now correctly play animations and sound effects.
- Voice Chat: Changing Xbox Live Communication and Multiplayer settings to “Friends” now correctly limits in-game voice chat to Xbox Live friends.
- Voice Chat: Selecting “Play with Team” from the Main Menu no longer causes voice chat to stop functioning for non-leader teammates.
C.A.M.P., WORKSHOPS, AND CRAFTING
- Workshops: Successfully defending a Workshop no longer awards more Aid items than intended.
- I Am Become Death: Launching a Nuke will now complete the “I Am Become Death” Quest for all teammates.
- Rewards: Completing the “First Contact” and “Thirst Thing’s First” quests no longer award more Aid items than intended.
- Languages: Improvements have been made to better support text display across several languages, including: Japanese, Russian, Simplified Chinese, and Traditional Chinese.
- Languages: Blueprints now accept names that utilize Japanese, Russian, Simplified Chinese, and Traditional Chinese characters.
- Languages: Running Fallout 76 with language options set to Traditional or Simplified Chinese no longer causes the game to launch in English.
- Login [PC]: Fixed an issue that could prevent players from logging into Fallout 76 on PC.
- Resolution [PC]: Adjusting Windows Display Scaling settings no longer causes the game to launch in lower or higher resolutions than expected.
- Map: Map markers no longer disappear when attempting to respawn after dying while overencumbered and possessing no Caps.
- Settings [PC]: The Lighting Quality setting can now correctly be changed to High.
- Social: Players will no longer encounter a “Failed to reconnect to team.” error message at the Main Menu screen.
- Social: Fixed an issue that could prevent players from seeing one another in the Social Menu after adding each other as friends.
- Trading: Attempting to trade with a player who is entering Power Armor no longer causes the game client to become unresponsive.
There is one remaining B.E.T.A. session scheduled before launch, and it takes place on Thursday, November 8th from 2pm ET until 8pm ET. Fallout 76 officially releases on November 14th for PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:
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What say you, gamers? Are you glad to see this many things addressed during the beta? Can you not wait to get your hands on Fallout 76? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
Eric Garrett2095 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.