Cyberpunk 2077’s Character Personalization, Progression, And More Discussed At E3 2018

Cyberpunk 2077

The excitement for CD Projekt RED’s next game is beginning to reach hype levels that are off the charts. With its first showing in over five years being revealed during Microsoft’s presentation at E3 2018, gamers everywhere were delighted to see some game engine footage that looks incredible. We received a decent look at Night City, V, and the overall tone of the upcoming title. Now that E3 has officially began, fans and media alike are able to check out additional Cyberpunk 2077 goodness at CDPR’s booth. More on that here.

That said, the developers themselves are hitting the media circuit, with questions being thrown at them left and right. In an interview with associate design director Kyle Rowley, it was learned that V is the playable character gamers will assume control of. It was also noted that everything from gender to backstory can be customized, surely giving players an experience unmatched by most RPGs.

“She takes on dangerous jobs–he or she, actually,” Rowley stated. “She takes on dangerous jobs that no one else will … We have a full character creation system in the game, so you’ll be able to define your gender, whether it’s male or female. You’ll be able to define how you look, you’ll have various different body types, hairstyles, clothes, tattoos, make-ups, and many, many more.

And obviously you can define your, what we’re calling ‘Life Path.’ It’s like a backstory, and the things you define in your life path, in your backstory, can modify or unlock things as you’re playing through the game.”

That sounds like a dream for those who love personalizing their characters down to the finest detail. Beyond the bounty of customization options that will be offered in Cyberpunk 2077, Rowley touched on the classes that will be available, saying, “Now at the start of the game we don’t actually have any classes that you pick from.” He continued:

Obviously in Cyberpunk 2020 there’s lots of different roles you can take on: corporate, rocker boy, netrunner, techie, etc. At the start of the game you’re not picking any of those classes. As you’re progressing through the game you’re modifying and adjusting your class based on the attributes that you pick and decide to install. So it’s a very fluid system, we don’t lock you in at the start of the game.”

It’ll be interesting to see exactly what all of this will mean once the game launches. We already know that Cyberpunk 2077 will be a first-person RPG, but will offer plenty of opportunities to see characters in third-person. After all, players will want to see the hours of work poured into their custom creations in-game.

Cyberpunk 2077 has no concrete release date as of this time, but it is expected to launch on PC, PlayStation 4, and Xbox One when it does decide to arrive. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:

What say you, gamers? Are you growing more impatient for the release of CD Projekt RED’s futuristic RPG after learning more about it? What did you think of that beautiful trailer that was revealed? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

Eric Garrett2269 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.


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