‘Control’ Isn’t Afraid To Be Weird, Says Remedy Entertainment’s Sam Lake


Remedy Entertainment is one of the more unique game developers currently on the scene, with projects under their belt like the bullet-time detective stories of Max Payne, the episodic mystery thrills of Alan Wake, and the time-bending action of Quantum Break. Their games only seem to increase in high-concept strangeness with each release, but based on a recent showing at E3 the upcoming Control is looking to take that established weirdness and bring it to whole new level.

GameSpot recently sat down with Control writer and Remedy Entertainment co-founder Sam Lake discussing the game’s ambition to pursue more unconventional storytelling. While professing how proud he is of past titles, Control‘s movement away from the linear, “big blockbuster” feel of Quantum Break, Lake admits, was entirely intentional to “keep things fresh and interesting.”

For [Control] we just said: ‘You know what, let’s just go with what excites us. Really, even if it’s just really out there and weird, let’s embrace it and go with it. We love pop culture, we love many different things, but so do gamers out there. Let’s just trust that if we go on this journey that they’ll come along.'”


A bizarre journey certainly looks like what awaits in Control as warped physics, blocky transforming guns, and trippy visuals are pretty much the norm, if one can call it that. According to Lake, the genuine craziness on display and resulting excitement from fans is all due to the Remedy team’s unmistakable touch of personal inspiration.

That excitement is contagious. So we didn’t want to be boxed in in any way; we just wanted to go out there and go crazy, in some ways.”

With “weird” as top priority, Control is definitely looking to be a game worth watching, especially if it can deliver on the unsettling goods. What we’ve seen so far suggests nothing less, but we’ll be able to play Control for ourselves when it releases for PC, PlayStation 4, and Xbox One sometime in 2019.

What do you think? Does the promise of an unconventional game seem promising, or are you worried this goal will make Control‘s edge seem too forced? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter and Facebook to be informed of the latest gaming and entertainment news 24 hours a day! For more from the realm of strange, check out these next few news stories:

Eric Hall2535 Posts

Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his "Throwback Thursday" segment for a nostalgic look at trivia from the past.

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