Assassin’s Creed Creator Discusses Ubisoft Exit and Vows to Make 1666
Assassin’s Creed creator Patrice Desilets recently opened up to Gameology about why he left Ubisoft. The creative mind behind the wildly popular franchise talked at length about what made him decide to exit the company and start Panache. According to the director, he was tired of having to tell political lies during interviews.
“My biggest struggle with being in an organization is that I was the guy at the end or in the middle also… I was the guy doing interviews like what we’re doing right now and I had to come up with political lying and I would receive comments and decisions made by other people and not me because it’s all about compromising when you’re in a big organization somehow. And as my role, the creative director, it’s tough to live by the decisions of others when being in front of the camera or Skype and I said I’m not a really good liar so I can’t do it anymore. And then I also realized that when you do a really big franchise, you also make money for other people and they don’t really care about you. So I said, ‘enough!’ if I do another Assassin’s Creed at least it would be for me and my guys and also for Quebec and for my people in Montreal.”
The Assassin’s Creed creator struggled with the decision to leave Ubisoft at first. He first left Ubisoft in 2010 to start THQ Montreal but after two years he found himself under their employ again after a bankruptcy auction. The buyout came at $2.5 million and included Desilets 1666: Amsterdam and another game under the codename “Underdog”.
Months after the company was bought at auction in May of 2013, Desilets took to the court to settle what he claimed was an unfair termination and an attempt to win back 1666. According to the Assassin’s Creed creator, this game would be the “new Assassin’s Creed” however it has been on hold since Desilets decided to sue Ubisoft over rights. According to the interview, it was his girlfriend who convinced him that it might be time to move on.
Desilets now heads Panache with a team of 24 that he says will hopefully grow to 30 by year’s end. This is a small team compared to the 800 who worked on the second Assassin’s Creed, but the smaller teams mean a closer knit community that may be more invested in what they make. Panache has plans to make 1666: Amsterdam, acquired during the lawsuit with Ubisoft, and the Assassin’s Creed creator commented on what the game would be about:
“That’s my game about the devil in us that we are all good guys but sometimes we’re not and how come sometimes we’re not? And it’s an international subject matter also and in our culture the devil symbol is there so I want to attack that and eventually we’re going to make it here at Panache.”
The Assassin’s Creed creator is planning a third-person adventure game called Ancestors: The Humankind Odyessy and will put players 10 million years in the past. With a bright future ahead of Desilets and Panache, fans can expect good things for the future of gaming.
Can Desilets and Panache stand out as a new company amidst past troubles with Ubisoft? Join in on the conversation in the comment section below! Don’t forget to follow DFTG on Twitter for live gaming and entertainment news 24/7!
Charles Douglas734 Posts
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