Sekiro: Shadows Die Twice Devs Explain Why Multiplayer Isn’t Part Of The Game

Sekiro: Shadows Die Twice

Many gamers were shocked with delight when FromSoftware made an appearance during E3 2018, showing off Sekiro: Shadows Die Twice. Several people were quick to make comparisons between the upcoming title and Dark Souls, but diving deeper into it, Sekiro has certainly distanced itself from the Souls franchise. One aspect that sets it apart is the dismissal of multiplayer.

In a recent interview, producer Robert Conkey discussed FromSoftware’s reasoning behind focusing solely on a single-player experience. Developing a multiplayer title comes with its restrictions, one of which is the design of a boss. The team tasked with bringing said baddie to life must consider the players that will be fighting against it. This includes ensuring everything is balanced when various things are being thrown at them.

Due to the limitations that come with this scenario, FromSoftware decided it would be best to scrap the multiplayer and have players go it alone. It’s noted that, due to the single-player focus, there will be options that haven’t been seen in Souls titles. Either way, it will be interesting to see how everything plays out.

For those unfamiliar with Sekiro: Shadows Die Twice, here’s more from the developer:

“Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.

Take Revenge. Restore your honor. Kill Ingeniously.”

Sekiro: Shadows Die Twice is set to arrive in 2019 for PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other glorious gaming goodness going on right now, check out the following:

What say you, gamers? Are you excited to dive into Sekiro? Do you believe it is a wise decision to solely focus on a single-player experience with this kind of game? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

Eric Garrett1095 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.

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