Rocket League PlayStation 5, Xbox Series X/S Enhancements Revealed
Since going free-to-play earlier this year, Rocket League has been flooded with numerous new players hoping to score their way to victory. With the recent release of Sony’s PlayStation 5 and Microsoft’s Xbox Series X and Series S, a great deal more are expected to arrive as players make the jump to next-generation consoles. With this in mind, developer Psyonix has recently laid out all the numerous enhancements rolling out for each debuting platform.
A new post to the Rocket League website reveals that new-gen players are able to enjoy a number of stunning enhancements to visuals and gameplay upon logging into the game. Specifically, the Series X version of the game has introduced support for 4K resolution, 60 frames per second, as well as High Dynamic Range (HDR), while the lower-end Series S outputs at 1080p, 60 FPS, and HDR. The PS5 version sees similar upgrades, also featuring 60 FPS and HDR, but with checkerboard 4K support rather than full native 4K.
While these upgrades are currently available on new-gen systems, Xbox versions of Rocket League will also get a more substantial upgrade sometime next month, adding a new Video Quality setting to the in-game options. This setting will allow Series X players to toggle between “Quality” and “Performance” modes, offering the trade-off of either full 4K visual quality or an increased 120 FPS at a lower 1512p resolution. Series S will see a similar upgrade in the form of full 1080p/60 FPS with a performance trade-off of 756p/120 FPS.
Attentive readers may notice the lack of a mentioned PlayStation 5 update, but it appears this particular absence is intentional for the time being. According to a statement from Psyonix senior communication manager Stephanie Thoensen (via Push Square), 120 FPS doesn’t appear to be in the cards yet as the PS5’s backwards compatibility is suggested to be a bit trickier in comparison to the Series X and would require “a full native port” rather than a “minor patch.” Thoensen expressed that an effort such as this was would have been difficult due to the studio’s current focus on the “free to play transition” as well as “updating major features.”
Right now we have nothing further to share on additional PS5 plans, but can shed some more light on the why. Our team’s main focus this year was our recent free to play transition, and updating major features like our Tournaments system. Due to this we had to make tough decisions on what else we could achieve. Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere.”
Rocket League is currently out now for Linux, Mac, Nintendo Switch, PC, PlayStation 4, and Xbox One, as well as PlayStation 5 and Xbox Series X/S via backward compatibility.
What do you think? Are you excited to see all these quality options coming to Rocket League, ore are you a bit upset that PS5 is more-or-less sitting out for the time being? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter and Facebook to be informed of the latest gaming and entertainment news 24 hours a day! For more headlines recently featured on DFTG, check out these next few news stories:
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Eric Hall2687 Posts
Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.