Mortal Kombat 11’s Slow-Motion Fatalities Were Difficult To Make, Says Director (VIDEO)
Ever since the first gameplay reveal for Mortal Kombat 11 surfaced last week, new and exciting details have begun to trickle out about the upcoming title from NetherRealm Studios. One such reveal came in the form of an official fatalities trailer, which showed off some of the gruesome killing blows players can deal upon each other under certain circumstances. Now, creative director Ed Boon has revealed that the game’s slow-motion fatalities were actually quite difficult to make.
The news comes by way of Brian Tong’s YouTube channel, wherein Boon is interviewed about the latest entry in the iconic fighter series. During the interview, Boon stated that the fatalities found in Mortal Kombat 11 were actually one of the hardest parts of making the game. Here’s the official fatalities trailer for those curious:
According to Boon, a lot of new technology went into creating the slow-motion carnage that is shown during the game’s fatalities. ““In this game, a lot of our fatalities end with a slow-mo of bloody explosions,” he said. “We always described it as, we want the final image to be something that somebody would want to hang on the wall. It’d be a little sick if you did it, but some really cool thing. Getting that slow down, the blood, the technology to create that blood, was very repetitive, very painful, but absolutely paid off.” Boon concluded by saying that the time and care spent on the fatalities makes it markedly different from the last game. “I love the way our Fatalities end with these kind of splash moments. They’re awesome.”
Mortal Kombat 11 launches for PC, PlayStation 4, Xbox One, and Nintendo Switch on April 23.
So, thoughts on the game’s fatalities so far? Which character are you most looking forward to playing as? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!
Ryan "Cinna" Carrier3026 Posts
Ryan is the Lead Editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.