God Of War Gameplay Details Emerge, Plus New Screenshots!
Game Informer recently unveiled their upcoming magazine cover, and that’s not the only hint we got about the upcoming title featuring Kratos and his son. With the February issue of the popular gaming magazine en route soon, it’s time to look at some new information about the highly anticipated next step for this franchise.
Thanks to one ResetEra user, we’ve got a fine list of fresh details available. Here’s everything they had to say about the upcoming issue of GI, and what it has to share with fans about the new God of War:
To get the big one out of the way, the game is listed as Early 2018 and the developers won’t say anything beyond that.
-Combat is based on prioritizing enemies, it’s not as chaotic as in the past. For example certain enemies are resistant to Leviathan which is Kratos Axe, others are impossible to stagger.
-Use of your surroundings is important to get through combat scenarios. Gives players a few different choices in completing combat scenarios.
-Leviathan is can be thrown to freeze certain enemies and a button needs to be pushed to summon it back to you.
-Not sure if this was known, but there’s no jump button
-Shield is used to parry and as well in melee combat
-Arteus (Kratos’ Son) is an extension of Kratos moveset, can be used to attack certain enemies by pushing the square button.
-While not being directed in combat Aretus will rain arrows on enemies which will increase their stun meter, once they are stunned Kratos can grab the enemies and either rip them apart or use them as weapons. The example given is a specific enemy creates an area of effect attack that launches the rest of the enemies in the air
-No more jumping or swimming
-Kratos and Arteus use boats to traverse the environment when appropriate
-Skills, armor, weapons can all be upgraded
-Uses some type of crafting system that the developers are being tight lipped about
-Can craft different types of armor
-Skill upgrades and crafting of armor applies to Arteus as well
-There are rune slots on the axe that can change the properties of the weapon for both light and heavy attack
-Being tight lipped about other weapons appearing in the game, but say that the Axe and Shield are the star of the show.
-They wanted to get away from the destroy all Gods mentality that they had in previous God of Wars so they Made Kratos more vulnerable. The only time he really goes insane in combat is during Spartan Rage where he starts demolishing characters with just his fists.
-After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenlit.
-Cory speaking about the future of God of War mentions the Mayan Era or the Egyptian Era
-Cory mentions he wants this new direction of God of War to reach way more people and go into Uncharted and Assassins Creed levels and to grow the franchise
One thing is for certain, we can’t wait for the release! Unfortunately, we don’t have a release date set at this time, but we do know that it is for sure slated for a 2018 drop. What are you most excited for when it comes to the different direction Santa Monica went with the God of War franchise? Anything in particular you can’t wait to see? Sound off with your thoughts in the comment section below, and don’t forget to check out DFTG on Twitter for gaming and entertainment news live 24/7!
Matt Ruppert706 Posts
Navy Veteran with a penchant for the FPS genre, Chewy has all aspects of the gaming community covered. Don't expect to see him on a console any time soon, however - though he has experience in all platforms, the PC Master Race has a firm hold on him.