Five Nights At Freddy’s Movie, Future Detailed By Scott Cawthon
We’ve been hearing about the Five Nights at Freddy’s movie for well over a year now with few updates. The jumpscare franchise’s creator, Scott Cawthon, decided it was time to end the radio silence. He graciously included updates on future games in addition to the highly anticipated horror film.
On the Steam page for Ultimate Custom Night, Cawthon dropped a “Mega-Thread” to detail the future of FNAF. He explains the reasons for the film adaptation’s delay first and foremost and takes 100% of the blame.
“OK guys, I had a script written; Jason liked it, and Chris Columbus liked it too, but I tossed it. I had a different idea for it, one that I liked better. I take responsibility for this delay; it’s my fault.”
Script rewrites happen all the time to varying degrees of success, of course. Unlike so many other films, however, the Five Night’s at Freddy’s film is using the same writer. That continuity and familiarity with the franchise (it’s his baby, after all) should make the next draft a strong one. It helps that the film’s director liked the original draft, too.
Cawthon also explained that he anticipated more than one film. Given Hollywood’s insistence on turning horror films into franchises, that shouldn’t surprise anyone. What may come as a surprise is that Cawthon plans on only using material from the first three games.
“One thing that most of you might want to know is that the movie (and sequels I hope) will take place in the universe of FNAF 1-3 only. The games after Five Nights at Freddy’s 3 will not exist in the movie universe. Like it or hate it, I felt that this was the best portion of the storyline to really focus in on.”
Cawthon went on to discuss the progress on other Five Nights at Freddy’s installments. The FNAF VR title looks like it will finish first as Cawthon puts it at 40% complete. In addition to seeing the original animatronics perform on stage for the first time, fans will get up close and personal with their favorite characters.
“If you liked repairing Funtime Freddy up-close in Sister Location, just wait until you try to do something like that in VR…with these huge animatronics that are just one mistake away from jumping at you.”
None of the other projects have surpassed 25% completion. Cawthon puts the AR title at 10%, with a new book series and console ports at 20%. Cawthon also said that he is working on an AAA game that will “deliver what (I think) FNAF fans will want to see.” He declined to go into specifics, but this may be the biggest surprise of the post. Cawthon’s skills grew as he created more games, but the franchise’s mechanics still pale next to big name titles. It will be interesting to see which publisher takes him on and how he incorporates his trademark style into a mainstream title.
Communication is key, so while the wait may seem unbearable, at least Cawthon is providing us some insight. We will be sure to keep you updated on all things FNAF as they become available. To stay up to speed, follow DFTG on Facebook and Twitter!
Drew Weissman230 Posts
Drew is a freelance writer for DFTG. He's the former Managing Editor of Haogamers and has been published in the Chicago Tribune and The Paragon Journal. He also edited the novel Three Brightnesses and Artist Journey: Rachta Lin (2016 and 2017 editions).