First Outriders Patch Will Deal With Crashes, Stability, And More


Outriders arrived just over one week ago and while players are seemingly having a good time with the game and enjoying it, the launch has not exactly been the smoothest experience for players and devs alike. That said, the developers are currently working on the game’s first big patch, which is expected to arrive at some point next week.

Taking to the game’s Steam page, the developers at People Can Fly outlined a bit of what fans can expect in the first patch for Outriders. One of the biggest issues affecting the experience of many is problems with server load, which caused several players to be stuck on loading screens for some time. In addition to this, cross-play hasn’t exactly been working as intended, but the upcoming patch should hopefully iron a lot of the bigger problems out.

Here are the patch notes provided by the Outriders devs for the game’s first big patch:

  • Will Fix a performance issue where GPU is not being fully utilized. This should help with stuttering and DX11/12 issues
  • Once platforms have been updated to the same patch version, cross-play across platforms will become viable again
  • Overall stability improvements for the matchmaking service
  • Crash Fixes
    • Will Fix a multiplayer crash that could result in client players having their inventory wiped
    • Will fix the crash when completing the “A Bad Day” side quest.
    • Will fix the crash that occurs in No Man’s Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing).
    • Will fix crash on launch issues
    • Will include many more “random” crash fixes
    • We are confident that these fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generate appear in a number of places.
  • Will fix the HUD disappearing in certain cases
  • Will fix bugs that interfere with players re-spawning in multiplayer Expeditions
  • Will fix bugs with players getting stuck on geometry (including when using Gravity Leap) or falling out of the world.
  • Will change the default matchmaking setting from “Open” to “Closed”.
    • You will still be able to manually change this setting to “Open” through your game settings
    • This change will prevent players from joining games where the host didn’t intend to play in multiplayer. It will also cut down on AFK lobbies
    • This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by “open” games.
  • Many other minor fixes and improvements

In addition to the patch and the fixes that come along with it, the developers are also working on an “appreciation package” for those who jumped into the game between March 31st and April 11th. The specifics are still being worked on, but the devs plan to give each eligible player’s highest level character the following:

  • A level appropriate Legendary Weapon
  • A level appropriate amount of Titanium
  • The emote “Frustration”, which is otherwise unobtainable at this moment in time. The irony here was not intentional but is fitting.

Of course, as the developers continue to work on the specifics, the things listed above are subject to change. It is unknown when exactly the patch and the appreciation package will arrive, but it’s looking like next week at the earliest. Keep it tuned to Don’t Feed the Gamers as we learn more about Outriders, and for other gaming goodness going on right now, check out the following:

What say you, gamers? Are you excited to see Outriders become more stable and enjoyable for everyone who plays? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

If you enjoy this writer’s work, please consider supporting them by tossing a KoFi their way! Every little bit helps and aims to keep DFTG independent and free of bias. Thank you so much for your support! Eric ‘anarkE7’ Garrett @ KoFi

Eric Garrett2269 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.


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