Cyberpunk 2077 Devs Detail The Badlands With New Concept Art
CD Projekt RED has recently begun sharing more and more details about Night City and the people living in it. We’ve been learning about the various districts, lifepaths, gangs, and more that Cyberpunk 2077 players will be encountering during their time with the game. That said, the devs have now offered up more information about the Badlands.
The Cyberpunk 2077 devs recently took to Twitter to reveal more details about the Badlands. In addition to this, they also included a few pieces of concept art. As can be seen in the images below, the Badlands are filled with oil fields that are on fire, an abundance of pollution, and more. However, according to them, there are some “golden opportunities for those in the know.”
Sparsely populated by Nomads, the Badlands are the vast plains outside of the city proper. Unchecked resource extraction, burning oil fields, rampant pollution; this district makes Night City feel like a rich oasis. But it holds golden opportunities for those in the know. pic.twitter.com/4hGJ9SQVjq
— Cyberpunk 2077 (@CyberpunkGame) July 22, 2020
We’ve known about the Badlands for some time now, especially that it’s where some players will begin their journey. After all, the Nomads hail from the Badlands, and should players be so inclined to choose this lifepath, they should expect to get familiar with the area. Plus, any player might want to find out more about those “golden opportunities.” Needless to say, it should be a good time in the Badlands.
Cyberpunk 2077 is currently in development and expected to launch on November 19th for PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:
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What say you, gamers? Will you be starting your Cyberpunk 2077 as a Nomad in the Badlands? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
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Eric Garrett2269 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.