Cliff Bleszinski Discusses LawBreakers – “I Have to Keep This Game Alive”

Cliff Bleszinski

Boss Key Productions’ LawBreakers certainly didn’t get off to the greatest of starts, but isn’t dead in the water just yet. With much praise coming from players in the beta phase, one would have expected the game to kick the door open and start its lifespan in epic fashion. Unfortunately, that didn’t happen, but that isn’t going to stop Cliff Bleszinski and team from doing their best to ensure the title lives on. In a recent interview, Bleszinski shared his thoughts on the high-octane FPS, stating that while the number of PC players has seen a significant drop, the PlayStation 4 side of things is “doing just fine”.

There is a situation where players look at numbers on Steam; that doesn’t happen on PlayStation 4. I don’t have the numbers in front of me, but you look at PC, [concurrent user] health versus PS4, PS4 is doing fine. People cough up 30 bucks and hop online and they don’t overthink it. On PC there is you wanting to declare something a success or a bomb by this internet culture that loves to just observe things. But it’s like, guys, you know, the small bit [of players] that we have, we’re going to continue to iterate and engage. As we issue content drops, maybe there’s going to be sales or potential free weekends down the line, continue to fluff that CCU up.”

Cliff also acknowledged the fact that the thrill of the game isn’t exactly “coming across right now”. This could be due to hesitation by players. Maybe it’s because of the super quick-paced action of it all, or maybe it’s because of the CoDs, Battlefields, and Overwatches of the world reigning supreme for so long that it’s difficult to break through with something a bit different. While the game does share a couple of aspects with Blizzard’s popular FPS, the two are vastly different, both visually and in terms of gameplay.

We need the bodies. We need to keep fluffing up the CCU. We need to do what we can to let people know this is a really sweaty palm type of experience that can hopefully lend itself to eSports. But you know, I have to keep this game alive, first and foremost. I can be very cocky and very brash on social media. And realizing that, you know, we have a fledgling player base. It’s been very humbling for me. I’m going to continue to iterate on this game, continue to add to it. And try to be less of a dick, honestly.”

After coming off of the huge success that is the Gears of War franchise, it’s definitely understandable that Bleszinski would be humbled by a not-so-great launch. Bringing players in may not be the easiest task, but it seems that Boss Key has a good team to tackle any issue. Plus, Cliff wants to be less dickish, so that always helps. He also brought up team deathmatch and how launching without it was a mistake.

I didn’t want to do the exact same stuff everybody else did. The funny thing was, making a character-based, class based shooter–even though it’s not as simple as a traditional arena shooter, it still has a lot of that kind of feel underneath it all. In hindsight, I think it was a mistake to not ship with it. I was stubborn. I was like, ‘Ohh, everybody’s [already] done TDM.’ Even Blizzard’s like, ‘Screw it, we need to put TDM action in Overwatch.’ Fundamentally, at the end of the day, players just want to get in and shoot some stuff sometimes. That’s one of the things that I consider my strengths: I am willing to admit when I am wrong. I think people in the public eye–it would do them a great benefit to do that more often.”

No matter what happens with LawBreakers, it won’t be for lack of trying by Bleszinski and Boss Key. The game is currently available for $30 on PC and PlayStation 4, and we look forward to seeing what’s in store for the gravity-defying FPS. Stay tuned to Don’t Feed the Gamers as this story develops, and for other gaming news, check out the following:

What say you, gamers? Do you think LawBreakers could make its way into the eSports world, or will it fade away into obscurity? What else could be done to bring new players in and keep current ones coming back for more? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

Eric Garrett2269 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.

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