Assassin’s Creed: Origins Side Quests are “Unique” Says Game Director
Throughout the Assassin’s Creed series, one area where previous games have left fans wanting more are the often-bland side quests that offer little else than padding between story missions. It looks as though the incoming Egypt-set Assassin’s Creed: Origins will correct the longstanding oversight if recent comments are to be believed. According to game director Ashraf Ismail on Twitter, developer Ubisoft Montreal are working to make each of the Origins side quests a “unique” experience.
A more diverse mission structure is definitely a welcome change, as are a number of other features Ismail also posted about. Besides the Origins side quests, the ability to disable non-essential on-screen information seems to be a priority, with both the HUD and hit point pop-ups able to be disabled. This is likely to add a layer of immersion to players who have no need for such clutter.
Another revelation found through the game director’s tweets is ability to custom map Assassin’s Creed: Origins’ controls to suit multiple potential play styles. It was rumored that the upcoming game’s control layout would resemble the Dark Souls series’ combat-heavy scheme, but Ismail effectively gave that theory a requiescat in pace.
Assassin’s Creed: Origins will launch for PC, PlayStation 4, and Xbox One on October 27. What do you think? Does the freshening up of Origins side quests point to a worthwhile game, or is not enough being done to be different from past titles? Let us know in the comments below and be sure to follow DFTG on the Twitter for the latest gaming and entertainment news 24 hours a day! For more Assassin’s Creed goodness, check out the next few links:
Eric Hall2712 Posts
Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.