Surviving Mars ESRB Rating Discloses Player’s Ability To Become An Alcoholic, Commit Suicide, And More
The upcoming space simulator from Paradox Interactive and Haemimont Games is looking to be quite the ride for gamers. With the title expected to arrive at some point this year, the recently released Surviving Mars ESRB rating paints the bleak picture of what players can expect. After all, one will certainly encounter his or her own demons while attempting to survive, well… Mars.
The description provided by the Entertainment Software Rating Board(ESRB) unveils the fact that players will have to battle their own sanity while working towards the construction of an entire colony. Unfortunately, one’s sanity might dip so low that they can succumb to alcoholism or even suicide. Malnutrition is also on the table; ” this is conveyed mostly through text, as inhabitants are simply depicted collapsing and lying on the ground after death.” Check out the full Surviving Mars ESRB description below:
This is a strategy/management game in which players build and manage resources for a colony on Mars. Players mine resources (e.g., fuel, rare metals, water), build dome structures, and manage inhabitants’ needs along the way. Characters may die of malnutrition or commit suicide if their “sanity” levels fall too low; this is conveyed mostly through text, as inhabitants are simply depicted collapsing and lying on the ground after death. Players can also construct turrets to defend their bases from rival corporations’ attacks; missiles and explosions accompany these brief attack sequences. Colonists have a variety of character traits that affect their productivity, including alcoholism; text briefly references alcohol addiction (e.g., “We all find our own ways to cope with this pressure. Tsvetan Hasanov finds it in the bottle.”). The word “hell” appears in text.”
With everything on the line in the upcoming space sim, it’s no wonder how a player’s character could possibly lose their mind. However, it’s always great to see a game that will focus on the decisions a player makes and the subsequent results being impacted accordingly. Building a colony on an alien planet will certainly be no small feat, let alone surviving the actual world itself.
Surviving Mars is expected to arrive in 2018 for Steam(PC, Mac, Linux), PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming news, check out the following:
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What say you, gamers? Does the Surviving Mars ESRB description get you even more excited for the upcoming game? Do you believe the narrative will become too dark, or is it to be expected within the genre? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7! For more about Surviving Mars, here’s what Paradox says:
Surviving Mars is a sci-fi settlement builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement.
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Building a sustainable colony in space: Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.
Individually simulated colonists: Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.
Futuristic Space Dome construction: Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.
Exploration of Mars’ secrets: Inspired by the classic sci-fi of Asimov and Clarke, Surviving Marsholds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?
Randomized research tree: Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars’s surface.
Unique retro-futuristic aesthetic: A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.
Expansive mod support: Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
Eric Garrett2269 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.