Cyberpunk 2077: CD Projekt RED Discusses World Size
2018 has been quite the year for those anticipating CD Projekt RED’s upcoming futuristic RPG based on Mike Pondsmith’s tabletop adventure. The developer has finally decided to open the box on all of the glorious details about Cyberpunk 2077, the most recent of which has to do with the game’s world size.
Reddit user 0x42424 recently posted a screenshot of a question they asked the developer. Luckily, CDPR delivered the goods. The inquiry was how Night City will stack up to The Witcher 3 in terms of size. We already know that the environment will be filled to the brim with with NPCs, quests, realism, and more, but we are unaware of how big it all is.
“Night City holds 6 districts, but I can’t give you an exact number in square meters because no one [has] counted this yet,” the representative stated. “Also, this is tricky for an urban environment — Night City has lots of buildings and these buildings have floors. You can have 120 square meters of space technically up 60m2 of space.”
“In a tall building, and we will have many of them explorable, each floor can house a lot of activities,” they continued. “Floors stack. The Witcher 3 was, in a way, much flatter — thee activities were scattered. Here, the world can be huge, but it can be huge upwards, or downwards.” It will definitely be interesting to see exactly how high, or low, CD Projekt RED goes with Night City. Either way, we can’t wait!
Cyberpunk 2077 is currently without a release date, but it is currently in development for PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:
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What say you, gamers? Are you excited to see how big Night City is in Cyberpunk 2077? When do you think we’ll see the launch of the upcoming adventure? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
Eric Garrett2269 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.