Cyberpunk 2077 Hotfix 1.22 Offers Memory Improvements For Consoles

Cyberpunk 2077

Though the launch of Cyberpunk 2077 wasn’t exactly a runaway favorite, developer CD Projekt RED has since expressed intent to bring the game’s ports up to par and repair its reputation with fans. Starting with the release of several major patches, CDPR’s efforts have continued to be realized as community-requested issues are addressed and the infamously-delisted PlayStation 4 version slowly inches closer to its awaited return to the PSN.

Only two weeks removed from the last one, the studio has now pushed live Hotfix 1.22, offering fixes for a number of issues across Google Stadia, PC, PlayStation 4, and Xbox One. Highlights of the patch include fixes for a glitch that traps players in an elevator, clothes clipping through NPCs, and various platform memory improvements. The latter notably addresses GPU and ESRAM issues on Xbox One as well as memory management of the PS4 version on PS5. Full patch notes can be viewed below:

Cyberpunk 2077 Hotfix 1.22

Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street – for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual

  • Fixed various issues related to clipping in NPCs’ clothes.

UI

  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

Console-specific

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific

  • It’s no longer possible to get soft locked in the key bindings menu if a keyboard is not available

 

Much of the developer’s future efforts are dedicated to fixing Cyberpunk 2077, but CDPR doesn’t appear to be putting all of its eggs in one cyber-basket as of late. The game’s multiplayer component is currently undergoing an overhaul, a next-gen update for The Witcher 3: Wild Hunt is in the works, and an interesting AR mobile spin-off game is about to gear up for release. There’s also the Henry Cavill-led Witcher Netflix series that is now on course for its awaited season 2 return.

Cyberpunk 2077 is out now for ​​PC, ​​Google Stadia, ​​PlayStation 4, ​​Xbox One, ​​as well as PlayStation 5 and Xbox Series X/S via backward compatibility.

What do you think? Are you enjoying the latest fixes for Cyberpunk 2077, or are you not yet pleased with the state of the game? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter and Facebook to be informed of the latest gaming and entertainment news 24 hours a day! For more RPG headlines recently featured on DFTG, check out these next few news stories:

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Eric Hall2500 Posts

Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his "Throwback Thursday" segment for a nostalgic look at trivia from the past.

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