Assassin’s Creed Odyssey Review

Assassin’s Creed Odyssey brings a lot of “new” to the franchise. RPG-driven dialogue wheel has made its grand appearance, as well as choosing between a male or a female protagonist, and chosen (and woo’d) romance options. Assassin’s Creed appears to be in touch with their inner BioWare and just like their famous franchises such as Mass Effect and Dragon Age, Odyssey too will have resounding consequences regarding player-made choices.

At the beginning of the game, players can choose to take on the world of Ancient Greece through the eyes of Kassandra or Alexios. For my playthrough I chose Kassandra, which was amazing to me as woman who has been in love with this series since the time of Altair. Though we’ve been able to play as women in the past with a spin-off games and most notably Syndicate, Odyssey was the first time that a woman was the protagonist of the game.

Playing as a hardened ‘misthios’ during the Peloponnesian war was phenomenal. Playing with dialogue options to tailor the character to my own personal liking in this world was even better. What makes Kassandra (or Alexios) so intriguing is that she was of Spartan blood, but was cast out of her family because of the Oracle at Delphi. Since her family was torn asunder, Kassandra was forced to continue to build upon that Spartan strength to survive on her own alongside a colorful makeshift family of her own choosing – even if Markus did run her as an errand mule.

To stay true to its RPG inspiration, the character build up began from the very first cutscene and stacked onto her growth with each quest taken on. Her choices mattered, her responses to the world around her mattered. This is a first for the franchise and a major step forward for a series that still has so much potential on the horizon.

Assassin’s Creed Odyssey is the largest game in the franchise to date, even trumping that of the humongous Origins that took place in Ancient Egypt. The expansiveness was evident by the sheer size of the map, with every inch available to explore from the treacherous mountains, to the calming beaches – even the ocean’s depth that housed incredible sea life, including deadly sharks.

The team did an incredible job with recreating the beauty that continues to enrapture history lovers to this day. The architecture, the philosophy that can be heard in the streets, the statues found all over, the ever fluid environmental – everything about this game was dynamic both in the world available to explore and how the character made their way through it.

Read the FULL REVIEW over here at with LiLi at ComicBook.com to see the complete breakdown and her score!

Liana Ruppert572 Posts

With an arguably unhealthy obsession with Mass Effect, Liana has been an avid collector of gaming and comic memorabilia for well over two decades. With a passion for writing, gaming, and comics - she is currently working as Editor-in-Chief for the revival of Prima Games, with previous managing editor experience with several gaming publications including ComicBook.com, THQ, and other outlets. She is also the Co-Owner and Managing Editor for DFTG. You can find her on Twitter, Instagram, as well as several Facebook communities online.

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