Assassin’s Creed Odyssey: Choice-Based System May Have Long-Term Impact On Story
Assassin’s Creed Odyssey has a lot to offer, mixing up the best features from the franchise to the recent addition of RPG elements in Origins. The game offers optional romantic interests players can pursue, weapon and skill leveling, mission variety, dialogue choices and various other changes. It’s essentially evolved into a complete role-playing experience with unequivocal markers of the AC series, but the narrative experience will present more in-depth personal choices for the player.
According to Assassin’s Creed Odyssey narrative director, Mel MacCoubrey, the decisions made in-game can have “long-term consequences” on the story. How the narrative pans out is completely up to the player. Speaking to IGN, MacCoubrey explained:
You can have long-term choices where you know you are making a big choice up front, and it could very well have a long-term consequence. I wish I could give you an example for that… but I won’t.”
Ubisoft’s decision to dive deep into the RPG genre lends to their ideals for a “deeper, richer, and more personal experience” for players. MacCoubrey believes this gives the person a chance to express themselves through the character, Alexios or Kassandra in this case. Instead of simply telling a story, the story is told by the person holding the controls. Sticking to a code of honor is a matter of option in this case. Each scenario comes down to individual judgement, and that could spell disaster or heroism.
Do you think Assassin’s Creed Odyssey should have such serious narrative implications when it comes to personal decisions? Or does it offer the right amount of impact for players for a game like this? Let us know what you think in the comments section below or start a conversation on DFTG Facebook page. To stay up to date on gaming news as it happens, follow us on Twitter! Here’s some of our latest:
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Assassin’s Creed Odyssey releases October 5th, 2018 now for PC, Xbox One, and PlayStation 4.
Hoi Duong2090 Posts
Hoi is an elusive figure at DFTG, whose favorite past-times include chillin' in the Fade, reading manga, watching anime, collecting novelty items, and gaming.