New Metro Exodus Details Reveal Bold Changes Ahead, Plus Screenshots
Deep Silver gave us our first look at Metro Exodus during last year’s E3, introducing fans to the action-horror title’s first adventure in the post-apocalyptic surface of Moscow. That alone is a huge departure from the claustrophobic setting of previous games, where players were relegated to survive the expansive Russian train system. Developer 4A Games has now revealed many more Metro Exodus details, giving new perspective the franchise’s bold new direction.
“Exodus” indeed refers to the game’s leaving of the underground setting, choosing to focus on survival on the surface. Player character Artyom and his wife Anna will be spending most of their time traversing the dangerous Russian wilderness. This sprawling locale shouldn’t be indicative of an open-world, as 4A Games have made it clear that while there are sandbox elements in certain places, those side activities are not available once players move on to a new area.
The primary means of transportation is a train called The Aurora, which also acts a hub world where players can restock ammo and talk with other survivors. Other smaller ways of travel are confirmed to appear in the final game, but nothing besides rowboats have been officially revealed as of yet.
The events of Metro Exodus take place over the course of a year, with each new area representing one of the four seasons. These include places such as the “Fall” setting of a mountain and the “Summer” region of a Mad Max style desert. These environments are home to many sidequests that are utilized by way of finding notes, eavesdropping on conversations, and by simply talking to someone, you weirdo. If caution isn’t an issue, exploration into the wilderness could net players plenty of loot as well as gunfights from rival factions.
The more open approach to the setting also applies to the combat, as a greater wealth of takedowns are present for the new game. Varied options now exist between violent and non-violent takedowns in addition to the always acceptable stealth approach. Who you perform these actions on will affect the game as well, as members of certain factions will be none too pleased knowing a player violently murdered their brother in arms.
Metro games of the past used ammunition as a currency system, often forcing players to choose between killing enemies or saving bullets for necessary store items. However, since leaving the metro, a new economy has been introduced in the form of a scavenging system not unlike Bethesda’s Fallout series. Players will collect scattered junk to craft any materials one may need on their journey with especially complex items such as bullets, which require the use of many set workstations to complete.
Metro Exodus details also reveal that use of these workstations will need to be a regular occurance, as firearm upkeep is needed to avoid weapons from suffering stat drops in accuracy and damage. Even if that were to happen, the new ability to discover detachable weapon upgrades should be great way to equalize those potential nerfs.
If these exciting Metro Exodus details and ominous screenshots are anything to go by, we’re in for a thrilling adventure to say the least. The fact than the game will be optimized for HDR and 4K on Xbox One X is just icing on the cake. There isn’t word on if PlayStation 4 Pro peeps will get any love, but it isn’t an impossibility, especially with no set release date as of yet. All we know is that Metro Exodus is scheduled to launch on PC, PlayStation 4, and Xbox One later in 2018.
What do you think? Are you excited about these new Metro Exodus details, or are you thinking Deep Silver is throwing away too much lore? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter to be informed of the latest gaming and entertainment news 24 hours a day! For more shooter news from recent weeks, check out these next few links:
Eric Hall2712 Posts
Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.