Ghostwire: Tokyo Players Will Be Able To “Pet The Dog” (VIDEO)
Many fans are looking forward to the upcoming spooky title from Tango Gameworks and Bethesda. However, while there are seemingly no humans left in Ghostwire: Tokyo, there will be plenty of puppers, all of which players will be able to pet in case they need to take a break from taking down baddies.
During QuakeCon at Home, Shinji Mikami appeared in a short video to thank fans for checking out the recent gameplay trailer. The Ghostwire: Tokyo executive producer also decided it was a good time to disclose what might be the most important news about the game – players will indeed be able to “pet the dog.” Check it out for yourself below:
There is no denying that Ghostwire: Tokyo is going to offer plenty of spookiness, especially considering the fact that the horror game is in first-person. In case you don’t know what to expect in the upcoming title, outside of being able to pet the dog, here’s a bit more on the experience:
“Tokyo is overrun by deadly supernatural forces after 99% of the city’s population vanished. Use a powerful arsenal of spectral abilities to fight the paranormal threat and unravel the mystery behind the mass disappearance.”
Ghostwire: Tokyo does not have a release date set in stone as of yet, but it is currently expected to arrive at some point in 2021 for PC and PlayStation 5. Keep it tuned to Don’t Feed the Gamers as we learn more about this “work in pawgress,” and for other gaming goodness going on right now, check out the following:
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- Doom Eternal ‘The Ancient Gods’ Campaign Expansion Announced (VIDEO)
- Crash Bandicoot 4 Details Playable Characters, Customizations, And More (VIDEO)
What say you, gamers? Are you excited knowing that you will be able to take a break from the spookiness in Ghostwire: Tokyo to pet all of the good puppers roaming around? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
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Eric Garrett2269 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.