Horizon: Zero Dawn’s Patch 1.03 Addresses Opening Cinematic Crashes and More
Horizon: Zero Dawn has been out for about a week now, and the PlayStation 4 exclusive from Guerrilla Games has been receiving mountains of praise for the game’s innovative blend of open-world gameplay elements and intensely rich storyline. The game itself has also been blessed, perhaps by the “All-Mother” herself, with a very successful launch. That said, even the most expertly-crafted video games can suffer from some bugs at launch, and Horizon is no exception. According to multiple player reports, the game has been crashing after players are being killed by enemies within specific quests. There have also been several reports of choppiness and crashing issues while viewing the game’s opening cinematic. Thankfully, Guerrilla Games is on top of things, and they have released the game’s first post-launch update, Patch 1.03, to fix the issues.
We’re pleased to announce that Patch 1.03 for Horizon Zero Dawn has been released today.https://t.co/ONRvg2LzXH
— Guerrilla (@Guerrilla) March 7, 2017
Patch 1.03 weighs in at 227.9MB, and as usual, the game will update itself as long as PlayStation 4 users are connected to the internet. According to the patch notes, the patch “fixes a number of progression issues and crashes.” The full patch notes can be found below. Beware, though, there are minor spoilers that involve quest names and specific quest-related enemy locations.
Patch 1.03 Fixes
• Fixed a crash that could occur during “The Heart of the Nora”, after getting killed by the corrupted Thunderjaw at All-Mother’s entrance.
• Fixed an issue where the game would crash on “The Curse to Darkness” when left idle for a few minutes, after selecting continue from the Main Menu.
• Fixed a crash that would occur during “Revenge of the Nora” when the player would be killed by the Bellowback.
• Fixed a crash that could occur when the player was killed by the Behemoth during “The Terror of the Sun” quest.
• Fixed an issue where the loading screen would hang after viewing the cutscene after the credits.
• Fixed a progression issue during “Deep Secrets of the Earth” where Aloy could not re-enter the secret entrance after fast traveling out.
• Fixed an issue where Aloy was able to mount machines with heavy weapons equipped.
• Fixed an issue where bandits would spawn inside the mountain during Bandit Camp “Two Teeth”.
• Fixed an issue where you could already scan the datapoint “Record of Redmaw 2” spoiling the quest.
• Fixed an issue where tracks wouldn’t be highlighted unless het player was at a certain distance.
• Fixed a crash with Hunting Grounds 1 when in combat with the Grazers.
• Fixed an issue where the quest icon would display the incorrect quest when finishing “Gift from the Past” and transitioning to “The Point of the Spear”.
• Fixed an issue where Vanasha wasn’t appearing to activate the “Traitor’s Bounty” quest.
• Fixed an issue during “The City of the Sun” where Erend wouldn’t spawn correctly.
• Fixed an issue where the Override icon wouldn’t always show on overridden machines.
• Fixed an issue where players would accidentally skip the cinematic during “A Gift from the Past”.
• Fixed an issue during “The War Chiefs Trail” where the player could not interact with Sona after fast traveling.
Guerrilla Games also sent out a hotfix after Patch 1.03 deployed, in order to address some “outstanding balancing issues.”
• Reduced the Carja Storm Hunter outfit damage reduction to 5% (previously 90%)
• Reduced total amount of discs from the Thunderjaw Disc Launcher to 8 (previously 12)
Horizon: Zero Dawn is currently available for the PlayStation 4 and the PS4 Pro. You can read our full review of the game here!
So, what do you think of Horizon so far? Have you run into any of the issues mentioned above? Did the patch resolve the issue? Let us know in the comments section below, or come start a conversation with us about it over on our Disqus! As always, stay tuned to DFTG for all the newest gaming news, and follow us on Twitter for our 24/7 news feed!
Ryan "Cinna" Carrier3026 Posts
Ryan is the Lead Editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.