Metal Gear Solid Director Reveals His “Different Approach” To A Great Video Game Movie
The development of a Metal Gear Solid movie has been on the move for the past 5 years as director Jordan Vogt-Roberts moves past his career-moving film, Kong: Skull Island. While working closely with the legend himself, Hideo Kojima, Vogt-Roberts is excited to share methods and details on his “different approach” to creating the “first great video game movie.” With that being said, the worthy goal comes with its fair share of challenges in staying true to the source material.
Despite that, the Metal Gear Solid director is confident in the script written for the film and boasts its one-of-a-kind nature. Sitting down with Collider, Vogt-Roberts shares his confidence in the script. “Even if I wasn’t involved in this movie I would read that script and say, ‘Holy shit,’” Vogt-Roberts exclaimed. “It represents a different approach to a video game movie. It represents a different approach to how a three-act structure is put on screen.”
He admits there are several diverse challenges to unravel, spanning from the dense stack of material to pay respects to, and trying to touch people’s heart the same way the game itself did.
The thing about Metal Gear is it’s intentionally sprawling and it’s intentionally dense. It’d be super easy to do one sliver of it or do too much at once. And we’ve spent the last little bit really trying to figure out, to me, the most Kojima-san inspired way to tackle as much of that story through a device that I think allows you to tap in…how to put this without spoiling it?…regardless, we have a device that I think allows us to respect the breadth of the franchise, respect the sprawling nature of the franchise, respect the somewhat convoluted nature of the franchise at times.
But to still show you the mirrors. What I mean by that is all those timelines fundamentally exist because they show the repetition of war throughout time. They show the repetition and the cycle of pain throughout time. So it ’s almost impossible to tell just one story now. You need the full throughline of what this game is about.”
In spite of these obstacles, Vogt-Roberts promises to fight for the creation of this film to the end, even if it takes the rest of his life to do so. And he plans to stay true to the world Kojima created because he truly believes this is one people will truly want to see.
We have to work that much harder to make film that touches people in the same way that you and I as kids were like, blown away by it. To me, Metal Gear Solid is that. Hideo Kojima’s world is that. So hell or high water I will be fighting for this thing the rest of my life to not only shepherd the best version of it on-screen, but just because I genuinely believe it’s a world that people are ready to see. And that by leaning into all the crazy things that people may say, ‘Whoa, you can’t adapt a Metal Gear movie because of this, this, and this.’ I actually believe that, that, that, and that is how you make the rest of the world fall in love with it.”
What do you think of Jordan Vogt-Roberts vision for the Metal Gear Solid movie adaptation? Do you hope to see success in his dream, or are you done with video game to film creations? Let us know what you think in the comments section below or start a conversation on DFTG Facebook page. To stay up to date on gaming news as it happens, follow us on Twitter! Here’s some of our latest:
Hoi Duong2079 Posts
Hoi is an elusive figure at DFTG, whose favorite past-times include chillin' in the Fade, reading manga, watching anime, collecting novelty items, and gaming.