Cyberpunk 2077 Will Feature A Flexible Class System (VIDEO)
While it’s almost 8 whole months away, the hype train for Cyberpunk 2077 keeps steadily chugging along. CD Projekt RED’s newest RPG is one of the most anticipated game of next year and each morsel of new footage that comes out is the talk of the gaming world almost immediately. While we’ve seen a good portion of moment-to-moment gameplay and a teeny bit of its character creation, fans still have plenty of questions.
CD Projekt RED has said in previous interviews that they want to give players as much freedom and flexibility as possible, but will there be certain RPG statutes they would have to adhere to? For instance, will there be a class system that gives players access to certain talents while closing them off from others? Producer on Cyberpunk 2077 Richard Borzymowski talked a little bit about this with GamesRadar. Check out the segment from the interview below!
Borzymowski says “There is quite a lot of flexibility.” Players will be able to combine skills from various trees to fit their own playstyle. Hacker-focused players will take a lot of new skills from the Netrunner Tree. While players who want to brute force their way out of most situations will pick skills from the Solo tree. There’s a Techie tree as well that comes with various gadgets like drones. Borzymowski elaborates:
You can combine those things. You can build your character in a way that you might be terminator with a spider-bot, with a flat-axe. So it’s all up to the player. If you come to the conclusion that you don’t like shotguns at all, and would rather hack people, just go out there, develop some Netrunning skills”
That does sound like a lot of options! There are a few folks who malign the flexible, non-class structure of games like Skyrim. But on the other hand, it sounds like everyone who plays Cyberpunk will be happy with their character since they can customize them in any way they want.
Are you excited to see a flexible class system in Cyberpunk 2077? Do you think that having a flexible class system might make the game too easy or too hard? Let us know in the comments below! Be sure to also follow us on Twitter, Like us on Facebook, and check out all the latest news from Don’t Feed The Gamers:
Colin Regan239 Posts
Colin is a freelance writer for DFTG with previous bylines at other media outlets such as Twinfinite.