Insomniac Games Now Hiring – New Engine Tech Revealed In Job Listing

Insomniac Games Now Hiring

Now that a fresh trip around the sun has begun, many people are looking to make significant changes in their lives for the better. Some are looking to give up a bad habit, while others are looking to take a new direction in their careers. With Insomniac Games now hiring, those seeking employment in the gaming industry just might be in luck.

The recent job posting by the studio states that they are ” looking for Mid to Senior level Engine programmers for our Core Team.” That’s right, they are looking for someone to help in the creation of a new game engine. Currently, Insomniac is working on the upcoming Spider-Man title exclusive to PlayStation 4, but with development as far along as it is, it’s unlikely that the new engine tech is for the game. However, they have dropped some hints in the past about other upcoming titles, so this job posting may have something to do with them. Check out all of the details below:

Engine Programmer, Insomniac Games

Location: Burbank, California

Insomniac Games is looking for Mid to Senior level Engine programmers for our Core Team. In this role, one would get to work with the team to design, add and modify features of both runtime and tools components of the engine. Other duties include designing, writing and modifying data and code with a heavy focus on real-time performance and usability. You would be expected to provide and help guide features which can be used in practice to create best-in-class contributions to our games. Read on if this is of interest!

Essential Duties and Responsibilities include the following:

  • Design and develop new engine technology for current and future games based on prioritized list of what other departments require
  • Contribute innovative and original ideas towards all aspects of game production and development
  • Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems
  • Work proactively with Engine Director to identify technical and developmental risks and obstacles and helps generate solutions
  • Work independently to complete assigned projects with limited supervision
  • Implement new functionality in engine.
  • Design and implement efficient low-level systems to support higher-level programmers and pipelines
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance
  • Respond to bugs and feature requests related to engine code as directed
  • Keep current with the technological developments and advancements in the computer game industry
  • Revise program for corrections, enhancements, or system environment changes
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs
  • Complete processor-specific optimization tasks
  • Develop familiarity with hardware details of specific game platforms, their capabilities and performance bottlenecks
  • Analyze code performance
  • Work with debugging software on specific game platforms
  • Document technology implementation details
  • Potentially advise and mentor other programmers, and provide technical leadership in areas of specialization and assist other engineers with technical questions (both inside and outside the Engine department)
  • Other duties may be assigned

This position is required to advise and mentor other programmers (both inside and outside the Engine department) within their specific areas of expertise if at a senior programmer level.

Education and/or Experience:

  • Master’s degree or equivalent; or seven plus years related experience and/or training; or equivalent combination of education and experience.
  • Advanced C, C++, and assembly/microcode programming (various CPU cores).
  • Additional languages such as HTML, JavaScript and Perl as needed.
  • Strong grasp of mathematical concepts, graphics, collision detection, data transformation, database management and advanced programming techniques.
  • Working knowledge of Microsoft Word and Powerpoint.
  • Ability to work with various content creation and analytical tools such as Microsoft PIX and RAD Telemetry.

If this sounds like the opportunity for you, please apply directly to the role. We are looking for both mid and senior level candidates and we look forward to hearing from you. Thanks.

What say you, gamers? With Insomniac Games now hiring, do you think you’ll be applying? Speaking of which, you can do so right here. Is the fact that they are working on a new game engine exciting? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

Eric Garrett2269 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.

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