Cyberpunk 2077 Player Consequences Discussed By Quest Designer (VIDEO)

Cyberpunk 2077

Many fans are likely aware of the consequences that will be in Cyberpunk 2077. We recently covered how there will be a bounty of repercussions in the upcoming futuristic RPG, but if there is one thing we know, it’s that we need to know more about CD Projekt RED’s future title.

Thankfully, Senior Quest Designer Philipp Weber recently expanded upon the consequences featured in Cyberpunk 2077. Speaking with arhn.eu on their YouTube channel, Weber discussed what CDPR is bringing to the table when it comes to what players will experience in the game, mainly when they complete a quest and how that affects future outings. “One thing we also want to do is, every choice has a consequence, or can have multiple consequences,” he said. “So maybe whatever you do in this one quest has maybe also a consequence in two or three other quests, which will then also go even further.”

“The thing is, we want to tell a realistic story,” Weber continued. “So we’ll never tell you if one of your choices is good or bad. You have to think about what you think is right. Sometimes, what you think is right, that’s the good thing, yeah. Sometimes, like in real life, it’ll be a good thing, and you’ll have a good consequence for it. But sometimes, how things are can go to the side.”

He then went on to say how it can become boring when the player knows what to expect, which seems to be one of the reason why they are aiming for a mature audience with Cyberpunk 2077. “And part of that is, there’s violence, there’s sex, but that also means we want to make a game for adults, and we want to make you feel emotions, but we also want to make you use your head,” said Weber.

“Maybe sometimes you have to think about something, and you thought that this was a good idea,” he continued. “And maybe it comes back later, with a big consequence that you didn’t expect, and now you have to live with it. Because one thing we also like to do is, sometimes the consequence comes five hours later, just like in real life. And then you might not just want to load your saved game, and go ‘ah, I’ll just re-do that choice’. Then you have to live with this consequence, but you know, it’s part of your story. And for me, I think that is how we can tell the best story in an adult game.” You can check the interview out for yourself below:

Cyberpunk 2077 is currently in development for PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:

What say you, gamers? Are you glad to see CD Projekt RED taking this approach when it comes to consequences in Cyberpunk 2077? Drop your thoughts in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

Eric Garrett2269 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.

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